AboutPremiumPrivacy PolicyTerms of ServiceRefund Policy
The Movie Database (TMDB)

This product uses TMDB and the TMDB APIs but is not endorsed, certified, or otherwise approved by TMDB.

Logos provided by Logo.dev

  1. Home
  2. TV Shows
  3. Double Fine Adventure
  4. Season 1
Season 1
Season 12012

Season 1

April 6, 2012
20
Episodes
N/A
Rating
0
Votes
2012
Year

Cast

Tim Schafer
Tim Schafer
Himself

Episodes

20 episodes
Season 1
Episode 01: A Perfect Storm for Adventure

Episode 01: A Perfect Storm for Adventure

Apr 6, 20120 votes

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

View Details
Episode 02: A Promise of Infinite Possibility

Episode 02: A Promise of Infinite Possibility

May 11, 20120 votes

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

View Details
Episode 03: Codename Reds

Episode 03: Codename Reds

Jun 27, 20120 votes

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

View Details
Episode 04: Walking Around in Our Drawings

Episode 04: Walking Around in Our Drawings

Aug 8, 20120 votes

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

View Details
Episode 05: It's Gonna Get Hairy

Episode 05: It's Gonna Get Hairy

Sep 19, 20120 votes

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

View Details
Episode 06: That Bagel Filter Thing

Episode 06: That Bagel Filter Thing

Oct 26, 20120 votes

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

View Details
Episode 07: We'll Handle it

Episode 07: We'll Handle it

Dec 21, 20120 votes

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

View Details
Episode 08: Adventure Games Are Not Dead

Episode 08: Adventure Games Are Not Dead

Mar 7, 20130 votes

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

View Details
Episode 09: Broken Age

Episode 09: Broken Age

Apr 23, 20130 votes

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

View Details
Episode 10: Part One of Something Great

Episode 10: Part One of Something Great

Jul 2, 20130 votes

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

View Details
Episode 11: Ship it

Episode 11: Ship it

Aug 30, 20130 votes

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

View Details
Episode 12: A Whole Different Game Experience

Episode 12: A Whole Different Game Experience

Nov 1, 20130 votes

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

1 guest star
View Details
Episode 13: Crash Landing a Plane

Episode 13: Crash Landing a Plane

Dec 24, 20130 votes

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

1 guest star
View Details
Episode 14: I Think This is a Winner

Episode 14: I Think This is a Winner

Jan 28, 20140 votes

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

View Details
Episode 15: Evergreen Games

Episode 15: Evergreen Games

Apr 10, 20140 votes

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

View Details
Episode 16: This Time it's Just for Love

Episode 16: This Time it's Just for Love

Jul 9, 20140 votes

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

View Details
Episode 17: Deadline for Tim

Episode 17: Deadline for Tim

Oct 17, 20140 votes

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

View Details
Episode 18: Constipation and Defcon 4

Episode 18: Constipation and Defcon 4

Jan 7, 20150 votes

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

View Details
Episode 19: Last Call

Episode 19: Last Call

Apr 24, 20150 votes

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

View Details
Episode 20: We Did Our job

Episode 20: We Did Our job

Jul 16, 20150 votes

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.

View Details